I am finding it hard to find the exact numbers in the books to confirm if my memory is right. I thought that there were originally 300 Solars and 300 Lunar. Then 150 solar essences were taken by the Neverborn for the Abyssals but 50 were given away as payment to the Yozi. This would make 150 Solar, 300 Lunar, 100 Abyssal, and 50 Infernals if my memory isn't bad (which it likely is). I would like to confirm that and see if there is a set number for Sidreal. I am not concerned about Alchemical because they are not really wandering around creation and Terrestrials can actually bread more so I don't think there is a set number there. If anyone knows for sure or can point me to the right resources to confirm I would be greatful.
There is a passage somewhere describing the Deliberative in the First Age as have the same number of Lunars as Solars; that's where we get the 300 Lunars figure. I'm not sure of the book or page. There are exaltations that disappeared for various reasons and may be presumed destroyed, such as the original Righteous Devil.
There were originally 10,000 Terrestrials. There are several in-universe references to the ten thousand dragons. Also, in the first generation, 9,000 were female and they deliberately focused on breeding, which always seemed amusingly pragmatic to me. It was the original Exalted 1e STC or the 1e Dragon-Blooded book which said that there were 10,000 Dragon-Blooded in the Realm. Exalted: the Outcastes pointed out htere are 3,000 in Lookshy. Any number beyond that of non-Realm, non-Lookshyan Dragon-Blooded in Creation has varied a shitload since different authors hhave introduced different ratios so that it's not clear if the Realm is the majority of DBs, the single largest group, or even whether there's as many DB per Direction as there are in teh Realm. There's also a bit with 2e in that DBs were written a sso disposable that any amount is better and the weird storyline through them with miscegenation resulting in a weaker Terrestrial race (the fuck, suriously?) those numbers are greatly reduced form the one million peak of the First Age.
A general character sheet usefull for creating Solar Exalted PCs and NPCs using the rules in Exalted 2nd Edition and the Social Conflict System. Terrestrial Exalted: A general character sheet usefull for creating Terrestrial Exalted PCs and NPCs using the rules in Manual of Exalted Power: The Dragon-Blooded and the Social Conflict System. Exalted - 2E - Manual of Exalted Power - Dragon-Blooded.pdf (98.25 Mb). Exalted - 2E - Scrolls of Esoretic Wisdom Vol. 1 - Scroll of the Monk.pdf (12.82 Mb). Exalted - 2E - Storytellers Companion.pdf (10.44 Mb).
I believe 3e is going ot avoid any historical numbers and I don't htink you'll see as much of the creepy level to which it had racial purity as a theme to them. 10,000 Dragon-Blooded or so in the Realm is apparently a Big Damned Deal for its military supremecy globally and also 3,000 Dragon-Blooded are a lot more a reason of Lookshy's regional power than just the stockpiles and them happenign to also have a lot of Dragon-Blooded. Assuming 2nd ed lore Yes, you're correct.
Edit: Not exactly. Because of cases like Fallen Wolf of the Cutting Sea (Solar→Abyssal conversion on a living Solar, one of the 150) it's 150-x Solars and 100+x Abyssals, where x is some small number. And 50 GSPs because the Yozis are less cool than Silver Prince and cannot convert a Shard in a host.:D (I think) Also, those numbers are numbers of Shards; not necessarily all of them active (ie in a host) at given moment. So actual numbers of Exalted may be lower. And 100 Sidereals (They're called Five-Score Fellowship; score = 20 for some reason I don't know). Also, I'm not sure if there is an exact number of Lunars given. Surely some got lost in the Wyld, so it's.
Well my thought is that what I need it for will be based on knowledge from someone who was around in the 1st age so they would know more the basic numbers and ideas so having a general idea is good enough. I would figure that a good portion of the shards were perpetually in use in the 1st age, the theft of the shards for the abyssals could possibly be known or found out over the time. Although with Akuma for the Yozi in theory all other exalted could lose people and have them effectively reborn on the side of the Yozi, though not sure if that actually captures the shard permanently for the Yozi or if when an Akuma dies does their shard go back to being the type it was. Not sure if that actually captures the shard permanently for the Yozi or if when an Akuma dies does their shard go back to being the type it was The Shard returns normally.
Being an Akuma does not affect the shard, only the hun or po or maybe it just adds something, I don't know. Anyway the shard is OK after the Akuma dies. You may be confusing Akuma with Green Sun Princes who are to Yozis like Abyssals to Deathlords only more complicated (you take a Solar shard, add a demon to it and do some weird stuff and you get a shiny green Infernal shard to Exalt mortals with).
Sesus Eshuvar stood in the middle of the road, watching the wagons go. He'd been only a few months out of the Heptagram when they first set out on the Hunt. River had noticed how young he'd seemed, then: tall and gangly, practiced but not yet polished, trying to find the proper line between self-assured hauteur and polite deference. Now there was a slump to his shoulders, as though he'd aged twenty years overnight. Next to Eshuvar, Kingfisher Swift leaned heavily on her mace, her unit's standard propped beside her. Her legion's talon had made up the bulk of the Hunt's forces, and now she was all that remained.
Swift was a lost egg who'd taken the coin; she couldn't be more than a dozen years into her service. River might have asked if Swift wished she'd taken the razor instead, but, well. That wouldn't necessarily have kept her away from this disaster. River herself was proof of that. The Immaculate Order had arranged this Wyld Hunt, mustered the might of the Realm and sent them on the trail of two Anathema who were preying on the people north of the River Province.
The Order had provided the intelligence and placed one of their most promising monks in charge of the expedition. He'd been a solid leader, brave and competent, right up until the Wretched slew him. Now River was the last Immaculate still breathing, and it fell to her to finish the Hunt.
Dragon-Blooded: What Fire Has Wrought introduces the Dragon-Blooded in 3rd Edition and all the rules necessary to feature them as player characters or NPC antagonists, including character creation rules and the Dragon-Blooded Charm set of powers. This book will give an iconic view of the Dragon-Blooded, from their mythic origins as the armies of the gods to their place in the current era.
It features details of the Realm's Scarlet Dynasty, as well as Lookshy and other locales where Dragon-Blooded outcastes are prominent. Overall, it will focus on the legend of the Dragon-Blooded and the fires they have had to walk through to get to where they are, as Creation’s premiere, dominant Exalted. Dragon-Blooded: What Fire Has Wrought features all of the rules options necessary to create and play a Dragon-Blooded character within the Exalted 3rd Edition roleplaying world.
In addition to introducing new mechanics and Charms, this supplement also includes the martial arts of the Immaculate Order, heirloom artifacts of the Great Houses and their potent Evocations, and detailed write-ups of prominent Dragon-Blooded NPCs. The final book will contain the following chapters:. Chapter One: The Dragon-Blooded. Chapter Two: The Great Houses. Chapter Three: Life in the Scarlet Dynasty. Chapter Four: Outside the Realm. Chapter Five: Character Creation.
Chapter Six: Traits. Chapter Seven: Charms.
Chapter Eight: Martial Arts and Sorcery. Chapter Nine: Heirlooms of Power.
Chapter Ten: Princes of the Earth. Sample Martial Arts & Sorcery page spread. Artwork and design subject to change.
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